lcUtilPass.sl
this is a simple renderman shader that creates AOV's for passes from lcUtil.h functions
id pass, depth pass, motion vector pass, and a mask01 pass that is an arbitrary texture map mask, usefull for compositing
- tested only with 3Delight renderman
July 1, 2008
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3 comments:
Not able to get this to compile - looks cool if it would though
make sure you are properly sourcing the lcUtil.h, as in its in the right directory structure.
- or post your compile error and i'll see what i can do
ok now leo. tell me whats your workflow to produce a depth pass using IcUtilPass. (to date i've output a rla from maya and do a 3d channel extract in AE)
i'll drop a link to your site over at www.3delight.blogspot.com drop by and say hello.
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