July 1, 2008

lcUtilPass.sl

lcUtilPass.sl

this is a simple renderman shader that creates AOV's for passes from lcUtil.h functions

id pass, depth pass, motion vector pass, and a mask01 pass that is an arbitrary texture map mask, usefull for compositing

- tested only with 3Delight renderman

3 comments:

  1. Not able to get this to compile - looks cool if it would though

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  2. make sure you are properly sourcing the lcUtil.h, as in its in the right directory structure.
    - or post your compile error and i'll see what i can do

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  3. ok now leo. tell me whats your workflow to produce a depth pass using IcUtilPass. (to date i've output a rla from maya and do a 3d channel extract in AE)

    i'll drop a link to your site over at www.3delight.blogspot.com drop by and say hello.

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