October 27, 2009


lcUVMover.zip (script and icons)

Lets you move around your uv’s with precise numerical values – also lets you work in non-square aspect ratio UV space for scale and rotation operations – normally the rotation manipulator doesn’t work properly in non-1:1.

check readme.txt for instructions

run with command – lcUVMover;


October 16, 2009



Opens a small window – type a number in the first field (polycount) – the rest will auto-fill with polycounts calcuated at 8 additional levels.

Why? because if you can build your mesh at a certain polycount to start you can optimize the number of polygons you can work with in Zbrush depending on your RAM.