November 21, 2009


Download: lcNextGenShader_1.15.fx

Update to the shader includes:

Fresnel attributes (fresnel no longer hard coded and now affects both cubemap reflections and specularity)

frBias – changes how far across the surface the effect occurs

frETA – bumps up the intensity in the ‘center’ area

frPower – Power/intensity multiplier on the entire effect

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