January 30, 2010

lcNextGenShader_1.3.fx

Download: lcNextGenShader_1.3.fx

Minor update addressing some order of operations issues to fix the way ambient color and ambient environment are applied and tweaks to default UI values.

8 comments:

Anonymous said...

Hello! Thank you very much for the shader.

Don't work:
-UV Sets UV centric UV linking
-layered Texture

Leo said...

Those operations are not supported by Maya's HLSL/DirectX runtime or compiler.
The shaders intended purpose is to preview 'Game' assets in Maya's viewport. HLSL in Maya doesn't even support hardware rendering or the hardware render buffer.

Anonymous said...

Leo, MANY thanks!

Anonymous said...

Why not support PSD or TIFF?

Leo said...

File format support is not something the shader author can control. Its dependent on what Maya's HLSL/DirectX runtime will allow.

Anonymous said...

Ok! Thanks!

Anonymous said...

Hello, it's me again.
Question: Real add support (POM) Paralax Occlusion Map.

Anonymous said...

Thanks so much for sharing and all the updates. Great work, excellent blog!

Post a Comment