version 2.6 – Download Page
I’ve added 3 point lights in addition to the 3 directional lights to the lcUbershader. These point lights also have an attenuation property, so as they move away from an object their intensity decreases, there is a multiplier to adjust this effect.
I’m not quite sure what will happen with the baked shadows, currently only active for the directional lights, I will probably add the option for the point lights at a future time.
I haven’t had the time to test this change extensively so let me know if something is not working right.
I’m working on adding the point lights to the lcSkinShader also, but I hit the registers limit (32) for the fp40 profile so I’ll have to break things up into more passes or remove some features.