October 4, 2011

lcRetopoBasic–Maya Retopology Tool

Downloads

I was inspired after seeing RetopoG, but since it is not currently available I decided to make my own tool for Maya.

This tool will let you use Maya’s makeLive features to easily draw new topology on a mesh.  The tool is designed to be very simple and rely heavily on Maya’s built-in modeling tools.  This is written in pyMel, which only comes pre-installed on Maya 2011 and later.

This is a very early beta-like version, I’ve only just begun to test this in the last few days but it seems workable.  I don’t have any plans to include a full custom toolset like RetopoG, you will mostly have to use Maya’s tools.

A short video explaining the tool:

The Relax Verts and Shrink-Wrap Verts are tools based on Oleg Alexander’s oaRelaxVerts.mel

13 comments:

  1. HOLY CRAP MAN!! looks useful...

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  3. That's a very good base. I like it. I have a suggestion as to avoid using xray shading. I have made a "weft" CGFX shader to help me display item half transparent without showing the intrusive back faces. I would be happy to share it with you if you will. It was a quick and dirty implementation/hack but I am sure you'd have no problem cleaning it up and improving on it in no time. There is no contact address on your blog though. Here is how it looks: http://imgur.com/fEzkE

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  4. That shader seems interesting, i'd love to take a look at it. I've added an email link to the right bar.

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  5. very nice tool

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  6. very nice! I find this really easy to use. Keep it up, man!

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  7. Awesome! Thanks so much for this script. Tried to make something similar ages ago, but was always let down by displaying meshes on top of each other. This xray method is quite a cool way.

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  8. Very nice I like how you've kept it simple and to the point.

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  9. This looks awesome man! Thanks for sharing this going to use it soon. You might think this to be slower then 3dcoat or topogun but I can't stand those two programs lol. Staying in Maya and being able to quickly navigate with what I'm familiar with as well as having my wacom work much better in Maya then topogun for some reason makes this tool of yours very useful! Thanks again, take care!

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  10. Excellent tool! I used it on a project today and will be using it from now on. The tool is supremely minimalistic and it's so nice to stay in Maya! Great job. Also, thanks for giving me credit on oaRelaxVerts.mel :)

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  11. Leo, thank you very much!

    I purchase a plugin dRaster NEX and understand that he can not do in retop that can make standard tools Maya, much better and richer if their competently use.

    Maya 2013 (x64), problems interface and if you restart scene(ctrl+n), but If you forgotten unload models from script, then your model will not be selected and if you again add model in script then the next landing of the model will shift it back without the possibility to restore, because transformation will be deleted.

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  12. There are bugs and I have no time to address them currently. If you make a new scene or open an existing scene, reload the mesh list with the interface button or restart the script. The script works on careful naming conventions so don't rearrange groups it creates or edit mesh names until you unload a mesh from the list. If you get a mesh error through 'undo' you can 'redo' and it should restore the mesh.

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  13. Relax Verts and Shrink its really working great:)

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