February 25, 2012

lcRetopoBasic–Another Update


Some small changes based on requests

  • Removing a mesh from the High Res List will reset its display overrides such as x-ray and hidden
  • Added code to better handle Undo queue functionality when doing a shrink-wrap or relax
  • Adjusting the mesh layering effect with the slider will do so for all mesh’s in the list not just the selected one
  • Adding a new mesh to the High Res List will pop it to the currently active mesh layering distance
  • I disable Viewport 2.0’s vertex animation caching when the script is run – this fixes the problem of the mesh layering effect not updating when the viewport is rotated.  Caching will NOT be automatically re-enabled.


  1. Nice, please upload the new vesion.

  2. Hi! I was wondering if you could make a realtime shader for liquid......like a milk or fruit juice. I need something for a bread material as well. And maybe cheese. Can you make the shader and I will repay you with a few tutorials I made. Thanks!! Keep up the great tutorials.

    -Donald Feldstien

  3. Hola!
    Muchas gracias por tan buena herramienta!! Solo yo no consigo a cargarla en maya....como se debe hacer? yo copie como indicas en el documento pero no se exactamente que es lo que hay que cargar