<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-8234951230122997884.post1839654936898187903..comments</id><updated>2010-06-29T07:56:16.143-04:00</updated><category term='cgfx'/><category term='maya'/><category term='hlsl'/><category term='mel'/><category term='renderman'/><category term='news'/><category term='photoshop'/><category term='pymel'/><title type='text'>Comments on blog.leocov.com: lcNextGenShader.fx and lcHLSLTools.mel</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blog.leocov.com/feeds/1839654936898187903/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8234951230122997884/1839654936898187903/comments/default'/><link rel='alternate' type='text/html' href='http://blog.leocov.com/2009/11/lcnextgenshaderfx-and-lchlsltoolsmel.html'/><author><name>Leonardo Covarrubias</name><uri>https://profiles.google.com/106371116797152688933</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-LW3btooPitY/AAAAAAAAAAI/AAAAAAAAAmo/yF1zD_hXphw/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8234951230122997884.post-5978112283937940585</id><published>2010-06-29T07:56:16.133-04:00</published><updated>2010-06-29T07:56:16.133-04:00</updated><title type='text'>maybe the latest version lcNextGenShader_1.3 has w...</title><content type='html'>maybe the latest version lcNextGenShader_1.3 has what you are looking for, or my new cgfx shader lcUberShader_1.2, which is slightly more advanced</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8234951230122997884/1839654936898187903/comments/default/5978112283937940585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8234951230122997884/1839654936898187903/comments/default/5978112283937940585'/><link rel='alternate' type='text/html' href='http://blog.leocov.com/2009/11/lcnextgenshaderfx-and-lchlsltoolsmel.html?showComment=1277812576133#c5978112283937940585' title=''/><author><name>Leo</name><uri>http://www.blogger.com/profile/04153191459195687236</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_ondEZc7yU8s/SNwakOP1v8I/AAAAAAAAADs/qgz0ydmZGV4/S220/teethandtongue_s.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.leocov.com/2009/11/lcnextgenshaderfx-and-lchlsltoolsmel.html' ref='tag:blogger.com,1999:blog-8234951230122997884.post-1839654936898187903' source='http://www.blogger.com/feeds/8234951230122997884/posts/default/1839654936898187903' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1746051972'/></entry><entry><id>tag:blogger.com,1999:blog-8234951230122997884.post-8767036323540996226</id><published>2010-06-28T23:18:41.071-04:00</published><updated>2010-06-28T23:18:41.071-04:00</updated><title type='text'>Hey I just used it and its AMAZING!!
Thank you so ...</title><content type='html'>Hey I just used it and its AMAZING!!&lt;br /&gt;Thank you so much for putting effort in this! Great time saver indeed!&lt;br /&gt;Just asking, is there a way you can add things like reflection map(like the reflectivity channel in Blinn shaders, not the reflected color channel) and specular power(eccentricity) map channels in future updates? Because I was doing cars and these controls are more important to them than to say character models. Anyways, really appreciate your work, keep it up&lt;br /&gt;cheers</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8234951230122997884/1839654936898187903/comments/default/8767036323540996226'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8234951230122997884/1839654936898187903/comments/default/8767036323540996226'/><link rel='alternate' type='text/html' href='http://blog.leocov.com/2009/11/lcnextgenshaderfx-and-lchlsltoolsmel.html?showComment=1277781521071#c8767036323540996226' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.leocov.com/2009/11/lcnextgenshaderfx-and-lchlsltoolsmel.html' ref='tag:blogger.com,1999:blog-8234951230122997884.post-1839654936898187903' source='http://www.blogger.com/feeds/8234951230122997884/posts/default/1839654936898187903' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-832917077'/></entry></feed>
